Monday, 19 September 2011

Forum mod breaking forum rules

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Here is a nice screenshot of Calydor intentionally swearing in the forums without his post being deleted or any punishment handed out.  The reason there was no punishment...Calydor is the forum mod.

Calydor would have punished other players as well as deleted their posts if they had said the same thing.  Another strike for the 'one rule for mods and friends, another for everyone else'.

Saturday, 17 September 2011

Guess the mod

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So a while back a mod was given between 500k to 1 million gold worth of items to pass on to a friend.

This mod has still not given these items to the friend and keeps coming up with every excuse under the sun not too.  They asked the friends clan to contact them and when they did, this mod gave a one word reply and still has not handed over the goods they said they would pass on.

This shows the integrity of the mods at its finest....they have none at all.  Not that players were not already aware of this but giving other examples opens the eyes up to the less observant. As well as lying, targeting players unfairly, letting cheats back in the game, using banned scripts themselves, etc, you can now add item thieves to the list.

[2]14:10 xxxxxxx[xxxxx]: i remember a player pretending to be someones friend so they would give them all their items then refusing t return them.

[2]14:11 (Mod)Sxxx[xxxx]: I remember someone wanting not only their items, but their food as well, odd that


Fully aware they have stolen the items, still not offering to pass them over to the recipient.

So......guess the mod ;)

Saturday, 10 September 2011

Decisions

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Not wanting to make bad decisions (like mods) we are thinking about 2 scripts and if they should be combined.

One script has no cheats but are enhancements that make things easier in the same way of NebuneX/Ciarans script.  Things like larger outlands attack button (you can do something similar with your browser already by using CTRL+Mousewheel up and down) and larger/longer health bars so you get a more accurate indication of your health level and can see it from a distance too (like using windows built in magnifier glass).  Also moving of the food/inventory closer to the outlands move box so you can eat quicker.  Lots of little tweaks like this.

The second obviously is the enhanced and undetectable auto-eat script.

Someone who does not want to cheat could just download the enhancement script  without the feeling of cheating.  Some mods have used (and still do) these scripts and were not frozen, so the mods would be hypocrites for taking a different action on a player.  Which is irrelevant as these can not be detected.

Personally I am set on having them combined in one script but with the cheats disabled unless you choose to enable them.  That way non-cheaters have the option of becoming cheaters with a tick of the box and no further installs needed.

Update soon :)

Friday, 2 September 2011

All looking good

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Testing period has finished and all is working well.  The coder is considering an auto-update option switch which can be turned on/off by the user so that the script can update itself instead of disabling itself if code changes.

The script in its current version has now been given out to a handful of people who are using it without issues, thanks to the way it needs no manual editing to work. Will give it some time to see how far it spreads between friends before considering when and where to make it public and open for all to use.