Sunday, 7 September 2008

More updates

[0]14:26 At 14:30 we'll add a few minor bug fixes. For this to take effect, you will need to refresh the game once (14:30).
[0]14:26 This update also includes a fix so that you will not need to refresh for future updates.

[0]14:30 Alright, we've added some fixes, please refresh once (this will fix any problems you can occur with timers)


The following updates have been done:

07-09-2008 16:24

  • -Added ( sad ) and ( wink ) smiley, removed ;[ and ;)
  • -Added links to speed up magic ("back to spell selection", etc.)
  • -Added a confirmation popup for usage of teleport orbs

    07-09-2008 14:35

  • Fixed mainpage layout issue on Chrome & IE8
  • Changed critical hit range from 75%+ to 80%+
  • "Add an auction" text now shows you where to collect your items from expired items when your at your auction limit.
  • The CPAlead tool has been updated. If you now have any problems recieving your gifts, you can add a CPAlead support ticket. You need to use the "Problems? Click here" button which you can find at the offers page.
  • Timer have been reworked. They now count down to a certain time, instead of just substracting a second. This fixes problems on some PC's whose timers counted faster or slower than the server. For this change to take affect, everyone needs to refresh the game once. To reduce future hassles with updates like this, we also included something so that the game will automatically refresh if its required to reload when the game has been updating while playing.
    • Saturday, 6 September 2008

      Critical hits change

      Criticals hits have been adjusted so that you only get one if your hit on a creature is 80% or more of your maximun hit.

      Before today it was at 75% or above.

      Part of the reason for this change was that you could have a large range of critical hits if you are wearing a +21 power suit for example. For higher level combat players this would be more obvious.

      Here are some example hits of mine which show that 8 different strength hits all count as critical:

      34 You struck and dealt 34 damage to the Grey bat. 0/20
      35 Critical hit: You struck and dealt 35 damage to the Grey bat. 0/20
      36 Critical hit: You struck and dealt 36 damage to the Grey bat. 0/20
      37 Critical hit: You struck and dealt 37 damage to the Grey bat. 0/20
      38 Critical hit: You struck and dealt 38 damage to the Black bat. 0/22
      43 Critical hit: You struck and dealt 43 damage to the Grey bat. 0/20

      Syriet axe and pickaxe stats

      The last update brought Syriet into the game and although it spawns rarely, enough has been mined to smith the first Syriet axe and pickaxe.

      The stats of the axe are: Aim 85 / Power 62

      The pickaxe stats are a bit crazy, as they are comparable to the Koban axe.

      Koban axe stats are: Aim: 40 / Power: 35

      Syriet pickaxe stats are: Aim: 32/ Power: 35

      Click here for a screenshot of the smithing spot and text at arch 4.7

      Friday, 5 September 2008

      Bug fixes since the update

      Detailed below is a list of bug fixes done since the last update. There are a few there that will affect most people, so make sure you read through the whole list ;)



        05-09-2008 14:47

      • Forum navigation links added to the bottom of the page
      • Fixed shop search owner names.
      • Users will no longer see chat 'bleeding', instead, bug reports will be send automatically.
      • If you logged in before 17:00 today, please refresh the game once, for some changes to take affect.

      • Striped red fish will now not show as cookable
      • Clan pages now have a title.
      • Pensax map movement links improved
      • Improved constructing texts (houses/shops)
      • Fixed ":[" smiley on the forums
      • Fixed (clan) forum ordering of sticky topics
      • Improved OL #52 and #54 moving
      • Fixed chainmail, legs and large helm smithing levels


        02-09-2008 21:29

      • Fixed bronze hatchet and iron chainmail smithing link
      • Fixed pirate invasion chat channel ( 4 - 6 )
      • Fixed fighting durability: the item will no longer unequip if it 'breaks'
      • Healing (food/drinks) now instantly shows in combat log
      • Shop thieving fixed
      • Minor balancing: Platina dagger and short sword stats raised.
      • Some more typos fixed


        01-09-2008 21:24

      • fixed talking to disabled region channel
      • added an error message for non existing usernames.
      • Whispers for offline users now go trough normally, so that it can't be used to check if someone is online.
      • Elven casino message date fixed
      • Fixed the total skill rank at the stats popup
      • The "delete all messages" button will not disappear after switching send/received messages


        01-09-2008 19:43

      • Fixed whisper history (shows what you've send AND received)
      • Fixed typo when drinking beer


        01-09-2008 19:10

      • Fixed typo at battle mage
      • Fixed typo at flower shop
      • Shops: canceling selling now properly works
      • Clan chat history fixed
      • Fixed tutorial moving bug, and some other tutorial bugs.

      Monday, 1 September 2008

      The new work images

      Here are the newly added work images:
      Cooking

      Lockpicking

      The updates

      Here is the news page detailing the updates (might take me a while to reformat thanks to the way blogger works)



      01-09-2008 Game updates: Chat, smithing and more

      Region chat

      The Region chat channel has been added. This channel will allow you to talk to, and hear from, players who are at the same island or cave.

      Login messages have also been moved to region chat.

      The new region chat should do the community well. You can now talk to players who got the same level range/interest as you, as they are at the same island/cave.

      The world chat has not been removed, but it has moved to channel 2. The chat channel ignore option has been reset because of all the changes, you will need to reselect the channels you want to ignore.

      Chat report

      A new link has been added next to the chatbar; Report.

      Using this link you can report unacceptable chat behavior. You simply need to enter one or multiple usernames, select one or more channels and add a description. Moderators can then use your report and take action where necessary. The report function has replaced chat tickets. Please note that we've chosen not to give feedback about reports. This saves us a lot of work (just imagine how much reports are sent
      when someone abuses world chat), but besides that you also do not have to worry
      about it any more.

      We hope that you'll notice that sending in chat reports does help, instead of receiving feedback about every single report. Adding the chat report function, and the region chat also changes the way that players experience moderators. Moderators will no longer talk in chat. This also means no more confirmations of mutes etc. are given in the chat. This could be nasty for some players when they cannot reply to players that are talking to them, but it's pretty safe to say that people who are muted deserve just that ;).

      Furthermore, the last moderation change is that players can notice if their tickets have been replied to by a senior moderator due to it being marked as such.

      Whisper

      You can now whisper players privately. You can do so by typing Joe@Hello there! in the chat input bar. This will send Hello There! to the player Joe. It does not matter what channel you've selected, as the @ sign will overrule the channel selection. The ignore function works on whisper, and do also note that the chat report function can be used against whisper abuse too.

      Some new options for donators

      Hide public login:

      You've got the option to enable and/or disable the public login message. There are three options: On, Disabled for region chat or Disabled for both region and clan chat.

      Double history chat lines:

      The chat history's chat lines double.

      Show yesterdays chat history:

      You can now view the last part of yesterdays chat history.

      Two of these options have been added in the higher donation range, but don't worry: We will be filling up the gaps, and always try to add more donation options for all
      donation levels.

      Farming

      We've added 11 new seeds, in the range level 53 to 100. Two of these have been added to Aloria, and some of the new seeds have also been added as monster drops.

      However, lacking proper forests, and monsters not all seeds are truly in-game yet.. We will be adding the seeds where possible.

      Smithing

      The smiting tables always were pretty inconsistent. Because of this, and other changes in this update, we have changed the smithing tables.

      The following table now counts for all metals (bronze,iron...syriet). You only need
      to add the base metal's level.

      0 Pickaxe

      0 Dagger

      0 Hatchet

      1 Sabatons

      2 Medium helm

      2 Short sword

      3 Scimitar

      3 Small shield

      4 Mace

      5 Hands

      6 Long sword

      7 Medium shield

      8 Chainmail

      9 Legs

      10 Large helm

      11 Axe

      12 Large shield

      13 Two handed sword

      14 Plate

      The metal base levels:-

      5 Bronze

      10 Iron

      25 Steel

      40 Silver

      55 Gold

      70 Platina

      85 Syriet

      Because the items have been moved around, experience has too. Looking at
      the tables, it doesn't look like experience has changed much for smithers. If we
      somehow notice it has affected smithing (experience wise) we will consider the
      feedback and balance it where necessary.

      Weapon and armour level requirements:

      Until now, most of the smithed items were useless. Level requirements have been added on every single smithable item.

      These level requirements are the same as the smithing requirements.

      Reasons to add it:

      • Motivation and more reasons for every level up
      • The smithing items all have use now
      • More trade
      • The rare sets (such as Elven) have more use too, but do not rule out smithed items.
      • Also, because we wanted this change, it needed to be added now, at introduction of Syriet.

      We realize there is one reason to complain for some players: You are not able to wear some items, that you were previously able to wear. This means it could be possible you are now 'weaker' than you would have been before this change.

      This problem only really affect players that are level 10,25,40,55,70 or a few levels higher, as higher level players will be able to wear almost or exactly the same as before. Luckily, the above problem doesn't count for all players. However we've tried to reduce/eliminate the problem.

      1. This is a 'temporary' solution for the complaint. You can keep wearing any items you were wearing before the update (even if they would now be a too high level for you to equip).

      2. More sets will be added, such as at least two arena sets (that can be gotten by exchanging arena medals). Sets like these are of course rare, but will allow equal or
      better stats than before on the same levels. About the arena sets: We expect to add these in one of the very next game updates.

      3. The most important fix for this complaint is that we've raised a lot of the items stats, according to their level. E.g. a plate now requires a higher level to wear, but also has more armour. A lot of the weapons and armour have raised stats, so that they should be close to, or better than before.We have tried to combat this one and only complaint against this level requirement change. However, we hope that there are plenty of players that not only look at their own player, but also at whats good
      for the game itself. In the end that's what we had to do too.

      Changes to other level requirements:

      Finally, we felt it was necessary to change the level requirements on the following three item/sets:

      Valera sword: 5 ( was 1)

      Ogre: 10 ( was 1)

      Lizard: 20 (was 1, and 25 for hatchet)

      Syriet (ore) in game !

      Syriet ore has been added to the game, this allows smithing the best available items at the moment. Syriet ore has been spotted in the Arch. Caves. Syriet smelting is now also possible. It is not sure if the Syriet ore will exhaust in the future, and if the smelting conditions will stay as favorable in Arch. Cave 4. (We want to be able to give it a better spot if required ;) ).The platina ore respawn amount has increased at the Arch caves.

      Some other changes:
      Fighting:

      A Critical hit message will appear if you hit very high for your doing, taking the weapon into account. In other words; The critital hit message will appear if you hit
      close to your maximum hit thats possible with your weapon. This has changed
      nothing to the actual damage done and received.


      Warning for everyone who links to Syrnia: All links that used to end with .m2h have been renamed to .php.


      A rare inventory display bug has been fixed


      Fixed the :( forum smiley that disappeared after an edit.


      Changing your avatar will now also change all old (clan) forum posts


      New username restrictions (only a-Z 0-9, spaces and �_� allowed in your username)


      The Platina, and Gold hatchet smithing level has been fixed (was level 2)


      Based on feedback: Soft spider silk, and Hardened spider silk drops are a bit more rare


      The tutorial no longer allows camping.


      New players only see the help channel, they can see and use the other channels after completing the tutorial.


      All tutorial locations now use the map to move on.


      A lockpicking and cooking work images have been added.

      Feedback

      While we have thought a lot about balancing/changes, it might still be possible we need to tweak some things that we've missed. So it could be possible we adjust some of the changes a bit later, we will be also watching your positive feedback about the changes.

      Updates possibly tomorrow

      M2h has posted that the August updates may happen tomorrow, 1st September, subject to tests.

      Two month ago the news page suggested that Syriet would finally be introduced and also items that could be purchased with battle arena medals.

      There is no idea as to if any other updates will be done as well as these, but we can probably expect a few bug fixes to be announced too.