Monday, 24 August 2009

New island sneak preview


6 New locations.


Wednesday, 6 May 2009

[~SaS~][Zen][Pond][-TL-] PACT - POLICY

Came across a text file while I was cleaning up files and defragging my hard disk, which is the text of the alliance agreement between the above clans.  The date on the text file is well over a year old, so this can obviously be considered 'old' data but figured it would interest some of you ;)

[~SaS~][Zen][Pond][-TL-] PACT - POLICY

By being part of this pact, the involved clans have agreed with the content of this document.
The goal of this pact is to benefit all involved clans, therefore we have set up the following rules that apply to all members of the involved clans.

Outlands

Members of the involved clans will not attack / kill eachother in the Outlands. The is the most important and main idea behind our alliance.
This enables us to control the outlands, and organise mining parties frequently.

* Hitting by accident
Because of the rapid movement in the Outlands, it frequently happens that allied players hit eachother by accident.
We ask everyone to assess those situations and don't take it as an offence if you get hit accidently.
At the same time we ask the Warriors to be careful when hunting, and not to just click whenever someone appears.

* Drops

Notice that this goes only for loot of value, not for a few hundred hp or some armour sets. Those can be kept by whoever picks them up.
Those rules apply when there are PK'ers of our clans active in the Outlands, and no special agreements on drops have been made between them.

The general rule when it comes to killing players in OL is:

The killer gets the loot.
Other players that pick up part of the loot (for whatever reason, e.g. that there are more hostile PK'ers in OL) should return it to the killer.

However, there are a few "exceptions" to this rule.

1. There are 2 (or more) players who all did their fair share of the damage.

For example:

2008-07-04 16:05:34 nooblet(30) did 0 damage to Immortal_pker. Immortal_pker had 20 HP left.
Immortal_pker(25) attacked nooblet, and did 10 damage. nooblet had 0 HP left.

2008-07-04 16:05:34 nooblet(30) did 3 damage to Killruna. Killruna had 31 HP left.
Killruna(43) attacked nooblet, and did 8 damage. nooblet had 10 HP left.

2008-07-04 16:05:34 nooblet(30) did 0 damage to Immortal_pker. Immortal_pker had 20 HP left.
Immortal_pker(25) attacked nooblet, and did 4 damage. nooblet had 18 HP left.

2008-07-04 16:05:34 nooblet(30) did 2 damage to Killruna. Killruna had 34 HP left.
Killruna(43) attacked nooblet, and did 7 damage. nooblet had 22 HP left.

In this case, the loot should be divided equally amongst the involved PK'ers.


2. Kill "stealing".

If one PK'er has been doing most of the damage, and another one comes in and finishes the target off, the loot should be given to one who actually did the work.
This rule applies only if the initial attacker was still chasing the target at the time the other PK'er finished him off.

*NOTE: would any disagreements about drops occur, contact your clanleader and it will be sorted out. Do NOT under any circumstance start flaming via player messages and certainly not in public chat.

Dieing

If a member of of our pact dies (it does not matter how), and a player of the involved clans manages to retrieve the stuff, the player has the obligation to return it to it's respective owner.
To avoid misunderstandings, we strongly recommend that if a situation like this occurs, the involved players contact their clanleader/council and settle it from there.

Thieving
Members of the involved clan will not thieve eachother.
This means that they will not:

A - Thieve shops / shop gold of players from the involved clans.
B - Thieve players from the involved clans.

*Exceptions to rule B
- Thieving guild jobs. The player doing the job should notify the target in time, and return any gold that was stolen in case he or she thieved succesfully.
- The player does not mind being thieved, but this should be self evident.
- Thieving someone to leave Arch cave 3 or 4. Again, any stolen gp should be returned to it's owner.

General 'manners'

To keep this pact alive, we will need cooperation of all members. This won't work if players of this pact are arguing all the time.
Therefore We ask everyone to let personal arguments rest for the benefit of not only your own clan, but for the benefit of all clans.

Alliance channel

IRC channel.
Server: Quakenet
Channel: #ZSPT

Please use this syntax for your nickname: yourname[-TL-]

Our alliance and publicity

We do not want our alliance to be publically known. However, due to mining parties (and maybe other situations) eventually players will notice something.
Therefore we ask you NOT to confirm that our clans have an alliance. Let the other clans figure it out on their own.
Even when other players notice something, don't go into it.


Obviously as myself and others had this very document, no guessing was required.  It makes me wonder the reasons I didn't post this when I first got it!

Saturday, 18 April 2009

As this would get deleted in the forums...


Mods Suck!!

Yes, the modding is going downhill again!

Tuesday, 17 February 2009

Battle Arena Update

It's been a Long time Coming but finally there is an update for the Battle Mage Arena.

Desert arena medal exchange
Today we've finally launched the desert arena rewards. Every player can exchange desert arena medals to receive a random item from any of the arena sets(16 new items). There are four arena sets: Equites, Retiarii, Hoplomachi and Samnites. The items from these sets don't require attack/defence levels, but instead require you to have a combat level of 30,50,70 or 90. We also increased the arena fights by about 25%. The arena now has a new group: The 40-150 group has been divided into 40-59 and 60-150

Trophy's
What use are rare items without being able to show them off? At the 12.50 donation level we've added an option to show off an item in a Trophy slot on your character. This 8th slot can contain any item (From the "Worldmap of a new island" to a Syriet axe you can't yet wear). Trophy items can not be damaged in combat, but be careful; trophies can be lost when dieing. Enchantments/upgrades on trophys are not used. You can edit your Trophy at the Options->Donation options screen. All those who had already donated 12.50 or more can of course use this feature right away.

Full info :

Equites

aimed at the Combat level 30 player and consist of:
Equites Manica (Arm guards) Instead of Hands (Armour 7)
Equites tunic Instead of Plate/ Mail (Brown and narrow striped) (Armour 22)
Equites shield (Small and round) (Armour 12)
Equites helm (Armour 8)
Equites sandals (Riding shoes) (Armour 7)



Retiarii


Aimed at the Combat level 50 player and consists of:
Retiarii trident (Aim 40 Power 45)
Retiarii extended manica (Armour 26)
Retiarii gauntlet (Armour 9)
Retiarii boots (Armour 9)



Hoplomachi


Combat level 70 player and consist of:
Hoplomachi Leg Wrappings instead of legs (Armour 24)
Hoplomachi Brimmed helmet With 2 feathers (Armour 17)
Hoplomachi Long Spear (2 handed weapon) (Aim 35 Power 65)
Hoplomachi manica Instead of hands (Armour 10)


Samnites


combat level 90 player
Samnite shield (Armour 30)
Samnite plumed helmet (Armour 26)
Samnite two handed sword (Aim 65 Power 75)
Samnite legs (Armour 30)

Saturday, 14 February 2009

The End





Tuesday, 10 February 2009

Important Announcement

During the recent downtime, 34 Syrnian accounts were damaged. We will attempt to manually fix these accounts, tonight at approximately 22:00. This is the list of accounts:
aussiebeast
bellabell3
BEX
BRamp135
Brown
burdman
cas
chad18
designthelie
evertonianmark
f iodor
gieleke
Gnarly
Greyscale
Happy_Pappy
Hawkeye123
HenryCrun
jamie lannister
kikitondo
Luan Kavar
Lyckle
Maharet
Malik2034
MiddleGA
Mobbie
montimus
pappamoomin
PraZ
Sideer
TermaMatri x
TeuT
Theta
treneas111
zaltar

We apologise to these players, every attempt will be made to 'fix' these accounts.
Update:
Due to players attempting to thieve the shops of the players who cannot login, the mods have warned players not to do so and will punish players taking advantage.
"Once all accounts are up again they can message the Multi-Mods with their shop thief attempts so Staff can take action from 10-02-2009 16:22 onwards."

Update2:

According to this Thread the Accounts were restored at 00:45 Syrnia time February 11th.

The end of Syrnia Corner

After a year and a half of running, it is time to close Syrnia Corner.

The simple reason for this is that I have lost all interest in the site once again, which you may have noticed from the lack of updates. My interest in playing Syrnia is also going the in the same direction.

I would like to thank Bantha_Warrior for helping out the last few months, adding invasions that occured in his timezone amongst other things. Also the many others who provided info via the shoutbox. Bantha still has access to post here but it is unfair to ask him to continue running someone elses site, although he may still make a post if he thinks the information is important. Just don't count on it.. ;-)

The site will remain here simply so that players can use the shoutbox when Syrnia is down.

Thankyou all for your support and for visiting this site.

I will leave you with a few statistics from the site:

There were 26, 790 seperate visits to the site
Players from 84 different countries visited the site
Speakers of 49 different languages visited the site
There were 44,947 pageviews
The highest amount of unique visitors in one day was 156

This is how visitors got to the site:

46.5% Direct traffic (bookmarks/typing in url bar)
43% search engines (Top searchword was Syrnia which found the site)
10.5% Referring sites (Thanks Thelegionbase.com , Dw-Hq.com)