Monday, 19 September 2011

Forum mod breaking forum rules

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Here is a nice screenshot of Calydor intentionally swearing in the forums without his post being deleted or any punishment handed out.  The reason there was no punishment...Calydor is the forum mod.

Calydor would have punished other players as well as deleted their posts if they had said the same thing.  Another strike for the 'one rule for mods and friends, another for everyone else'.

Saturday, 17 September 2011

Guess the mod

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So a while back a mod was given between 500k to 1 million gold worth of items to pass on to a friend.

This mod has still not given these items to the friend and keeps coming up with every excuse under the sun not too.  They asked the friends clan to contact them and when they did, this mod gave a one word reply and still has not handed over the goods they said they would pass on.

This shows the integrity of the mods at its finest....they have none at all.  Not that players were not already aware of this but giving other examples opens the eyes up to the less observant. As well as lying, targeting players unfairly, letting cheats back in the game, using banned scripts themselves, etc, you can now add item thieves to the list.

[2]14:10 xxxxxxx[xxxxx]: i remember a player pretending to be someones friend so they would give them all their items then refusing t return them.

[2]14:11 (Mod)Sxxx[xxxx]: I remember someone wanting not only their items, but their food as well, odd that


Fully aware they have stolen the items, still not offering to pass them over to the recipient.

So......guess the mod ;)

Saturday, 10 September 2011

Decisions

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Not wanting to make bad decisions (like mods) we are thinking about 2 scripts and if they should be combined.

One script has no cheats but are enhancements that make things easier in the same way of NebuneX/Ciarans script.  Things like larger outlands attack button (you can do something similar with your browser already by using CTRL+Mousewheel up and down) and larger/longer health bars so you get a more accurate indication of your health level and can see it from a distance too (like using windows built in magnifier glass).  Also moving of the food/inventory closer to the outlands move box so you can eat quicker.  Lots of little tweaks like this.

The second obviously is the enhanced and undetectable auto-eat script.

Someone who does not want to cheat could just download the enhancement script  without the feeling of cheating.  Some mods have used (and still do) these scripts and were not frozen, so the mods would be hypocrites for taking a different action on a player.  Which is irrelevant as these can not be detected.

Personally I am set on having them combined in one script but with the cheats disabled unless you choose to enable them.  That way non-cheaters have the option of becoming cheaters with a tick of the box and no further installs needed.

Update soon :)

Friday, 2 September 2011

All looking good

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Testing period has finished and all is working well.  The coder is considering an auto-update option switch which can be turned on/off by the user so that the script can update itself instead of disabling itself if code changes.

The script in its current version has now been given out to a handful of people who are using it without issues, thanks to the way it needs no manual editing to work. Will give it some time to see how far it spreads between friends before considering when and where to make it public and open for all to use.

Saturday, 13 August 2011

Update

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The new auto-eat script is currently being tested in Syrnia and appears to be working fine.

After a few more weeks of testing and tweaking it shall be released to a few select people to use for a period of time before being released to the public.

It is totally undetectable.

The last script also was undetectable except for the fact that it only ate one kind of food, which by itself is no indication of cheating, but the reason mods used to temporary freeze players and then get them to admit guilt.

The new script eats different foods, detects if you have run out of a particular food and randomizes some of the eating so if you need to restore 14hp, it may eat a tuna instead of a swordfish even if you have both.   It also will not always take you back to full health each round.

There is also other code that checks for some changes in page code among other things.

Saturday, 23 July 2011

New auto eat script

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An improved auto-eat script is being made that eats different food according to how much hp you have lost.  Slight randomizing of eating will also be implemented so the eating looks more natural.

As some of the coding is beyond my coding skill level, someone else is doing the coding along with some other nice scripts.  All will be released at the same time.

Wednesday, 20 July 2011

Moderator Lies

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Everyone knows the mods are biased, corrupt and lie to players all the time.  This is not news to most.

I understand there is currently an argument as to if mods punish players for words spoken outside of the game.  Mods have told players in tickets as well as other sites that they do no not punish for what they say outside of the game.  This is complete lies.

One player was punished for something said in Movoda, more than one player has been punished by mods due to MSN conversations, others for facebook posts and some for blogs.

Mods really do have no credibility at all.


Remember Syraid saying he was stepping down?  The mod tag he is still wearing shows that was another lie.

M2H has a 100% failure rate when it comes to choosing players to run the moderating team.