Saturday, 27 September 2008

Worst combat change ever

This latest change has to be the worst yet. Another kick in the teeth to fighters.

We've fixed an issue that was used by some Syrnia fighters to gain more exp/h than other fighters by skipping the pause between two fights in "fight all"-mode.

For this we've also had to disable the "Fight all" link in the fighting screens.However, to ensure you gain about the same exp/h than before (or even more) the pause in between two "fight all" fights has been reduced from 10+crowding to just 10 seconds. This should remove about 8-15 seconds per fight.
Please do watch out with AFK fighting, as you might now be able to face more monsters than before in between two botchecks.

Nothing has changed regarding the "Fight one more" option.We have considered (and are still considering) other solutions to this problem. But it's quite hard as every solution has got a few downsides.

For players who choose to fight in locations with less fighters, its now pointless to do this as everyone will have the same gap between fights. We all lose the ability to click fight all monsters so fighters who used this option will get xp slower.

So after players having to get 2 million xp to wear their platina axe's again, you now have to do this much slower thanks to this update. So turn 3 weeks of work into 4!

Monday, 22 September 2008

Updated battle arena schedule

Scheduled fights:
  • At 2008-09-23 20:16 Level: 10 - 19
  • At 2008-09-25 03:46 Level: 10 - 19
  • At 2008-09-28 03:46 Level: 20 - 29
Update courtesy of Eragon33 :)

Captain Keelhail's revenge

[0] 18:18 Captain Keelhail[Pirate]: Here is a little something for me pirates, to remember who still owns and runs Skull...

[0] 18:18 Captain Keelhail[Pirate]: maybe next time me pirates won't think to reveal locations of invasions again...

[0] 18:19 Captain Keelhail[Pirate]: sends out me own pirate force, teach them the proper ways of pirating


This was probably a response to the fact that a player announced ahead of time when and where the pirates were invading.

Bug fixes and changes

A few more fixes and changes have been made, the most notable being the change to weapon stats.

  • Removed the instant farming fail on all crops, this was intended but caused a lot confusion because it was not properly documented. Instead of the instant fail, we've added the chance to find less crops than you tought to harvest, just like there already was the chance to find more crops. There will be no more instant fails.
  • Frozen players shops will be hidden from now on.
  • The silver medium shield armour has raised from 9 to 10, silver small shield has been raised from 7 to 9
  • Improved inactive account deletion.
  • Inactive accounts who ran a clan, will pass on clan leadership to a random clan member. If none found, the whole clan will be deleted.
  • Fixed whisper ignore: Ignored players whispers would still be shown in whisper history.
  • Fixed: Group fighting will not take other fighters into account that are at the same location, but fighting different monsters.
  • The OL payer display will now display as: TAG LEVEL NAME ATTACK HP instead of TAG LEVEL NAME ATTACK LEVEL HP
  • Weapon stats have been increased to make sure all smithable items are better than all the smithable items that require a lower smithing level (The same counts for the level to equip it, as its equal to the smtihing level). This mainly affected the daggers/short swords etc. Also especially Platina and Syriet.


WEAPON AIM-POWER AIM-POWER

Iron dagger 5 5 NOW 8 5

Steel Dagger WAS 9 9 NOW 16 14
Steel Short sword WAS 12 12 NOW 16 16
Steel scimitar WAS 15 13 NOW 17 15
Steel mace WAS 10 18 NOW 12 19
Steel long sword WAS 16 16 NOW 17 17

Silver Dagger WAS 12 12 NOW 20 18
Silver Short sword WAS 14 14 NOW 20 20
Silver scimitar WAS 15 14 NOW 22 19
Silver mace WAS 12 24 NOW 15 28
Silver long sword WAS 24 24 NOW 25 25

Gold Dagger WAS 18 18 NOW 28 26
Gold Short sword WAS 24 24 NOW 30 30
Gold scimitar WAS 26 25 NOW 35 30
Gold mace WAS 15 40 NOW 20 45
Gold long sword WAS 35 35 NOW 36 36

Platina Dagger WAS 35 35 NOW 50 42
Platina Short sword WAS 37 37 NOW 46 46
Platina scimitar WAS 45 40 NOW 52 46

Syriet Dagger WAS 50 50 NOW 65 60
Syriet Short sword WAS 55 55 NOW 64 64
Syriet scimitar WAS 58 50 NOW 68 66

Syriet long sword WAS 60 60 NOW 70 70
Syriet axe WAS 85 62 NOW 85 70

Friday, 19 September 2008

Pirate invasion yesterday

Just before 11pm Syrnia time last night (Thursday), the pirates invaded Mezno islands.

Keeheils were at Xanso, pirates at Mentan and Roughies at Franir mines.

Battle arena schedule

Scheduled fights:
  • At 2008-09-19 13:16 Level: 30 - 39
  • At 2008-09-19 16:16 Level: 10 - 19
  • At 2008-09-20 01:16 Level: 10 - 19
  • At 2008-09-23 20:16 Level: 10 - 19
  • At 2008-09-25 03:46 Level: 10 - 19

Thursday, 18 September 2008

Un-muted / un-jailed / still forum banned

.
One day into the weeks worth of punishment and the muting and jailing have been reversed.

Wednesday, 17 September 2008

Jailed for a week for a 3 month old message

Yup, you heard it right. Rather than fix the modding problems, these mods who are way too busy to actually mod seem to have time to go through all my old messages going back 3 months or more to find something very randon to mute/forumban/jail me for.

They didnt need to go through my messages to find this info becouse I said exactly the same in a ticket around the same time. Senior mods have the ability look at other players messages and from what I understand, routinely do so, which obviously has implications if you are in conflict with say a person or clan and they have a senior mod to spy on you ;)

The ticket was created becouse a player said shit in chat and got a 15 minute mute for it and another time got no mute at all. Wether the reason was becouse this player had donated the maximum amount or becouse certain mods knew him or his family, we will probably never know. Even the person involved agreed that he should have been muted and that the mods were being biased towards helping him.

So in the ticket the mods told me the lack of punishment fitted the crime, I replied that they were biased and to prove a point I said shit in world chat myself.

Now if they had muted me, it would have proved that they were inconsistent and biased. They couldnt have someone saying this so they didn't mute me. They let me get away with a breaking a rule just to hide the fact they act unfairly towards different players.

I advised the mods I was going to do this in the ticket (#10898 Profanity).

The reason for my muting was a quote from an old message saying the same thing as the ticket, which they have been free to read and have been reading as far back as 3 months ago. Just an excuse as I have exposed how they have rogue mods amongst them who are free to abuse people they dont like, that the senior mods back them up no matter how wrong they get things or abuse their powers, that they are biased towards friends and big donators, amonst many other problems.

Dear Poj,

You have been muted.
You have been forum banned.
You have been jailed.

A message from a moderator:"players who actively seek for loopholes to engage in questionable acts will be punished."
"Also mentioned that I would say shit in chat and see if I get muted....so they decided not to mute me to try and prove they are not biased.
Message verification by M2H.



The bottom line is I have just been jailed/muted/forum banned for a week for saying shit in world chat 3 months ago. Anyone think this was an excuse? ;-)

Tuesday, 16 September 2008

The update and weapons problem

The last update which meant you could only equip certain types of armour and weapons depending on your level, was supposed to stop a lot of items being useless.

Forum posts pointed out that a platina dagger is less powerful than a gold axe as well as other inconsistencies. So some of these items are still useless.

fritsz has made a table showing the stats of many items which shows the problem clearly and also added some suggestions as to what the stats should be.

Sunday, 14 September 2008

The mod list

Due to the forum mods mistakes, ignoring my tickets pointing out the mistakes and senior mods not reprimanding or sorting out the situation, I feel that further action needs to be taken.

As mods can and do ignore genuine tickets if it suits them, not correct their obvious mistakes, I am removing the curtain they hide behind and revealing who they are. Maybe some players who have been treated unfairly will recognise a name they have upset or something similar.

There may be a few recent changes to this list that I am not aware off, and I have intentionally left off a name or two... and please note that these mods do all different jobs, some only mod chat, some just forums and some can mod all areas.

amwes1
Aqua
Brina
Cancun
Dark Lord Abu (M2H's brother)
DaveClarke2005
Impi
KeNn (M2H's brother)
Kuli
Ladyraven143 (Senior mod)
MADitude
Motorrola
Muaat (M2H's brother)
SaucyWhopper (Second admin of the site/old bug mod - inactive due to full time job)
Spindoc (senior mod)
Theking
theodor_adorno



Retired
Calgor
manda (not active, not 100% sure if retired or not)
Lorannai
Rudilyn

Forum mod

Having seen lots of complaints recently about the forum mod, I have been on the receiving end of the idiot today.

First a thread was closed saying that it was a duplicate, which it was not. This mistake was pointed out but the forum mod decided to ignore the ticket explaining this yet was active on the forums. The post was re-posted (it broke no rules and was not a duplicate) and I was forum banned.

This mod has now opened a can of worms and expect to see a nice list of all their mistakes, biased decisions, helping their friends posts out etc ;)

When will the mods learn?

Friday, 12 September 2008

Battle arena schedule

Scheduled fights:


  • At 2008-09-12 23:31 Level: 40 - 150
  • At 2008-09-16 23:16 Level: 30 - 39
  • At 2008-09-19 13:16 Level: 30 - 39
  • At 2008-09-19 16:16 Level: 10 - 19
  • Sunday, 7 September 2008

    Dissapearing weapons and armour bug fixed

    Finally this bug has been figured out and fixed!!

    This bug has lost me a few +3 power enchanted gold armour items and others have lost expensive items such as platina axes, so its good to see this solved.

    • Fixed disappearing weapons & armour thanks to some moderators and montimus. You lost items when equipping an item that you already wore. This would also happen when trying to add "Bronze daggers" to your house and forgetting to click on "click here to add to house" (While wearing bronze dagger).

    More updates

    [0]14:26 At 14:30 we'll add a few minor bug fixes. For this to take effect, you will need to refresh the game once (14:30).
    [0]14:26 This update also includes a fix so that you will not need to refresh for future updates.

    [0]14:30 Alright, we've added some fixes, please refresh once (this will fix any problems you can occur with timers)


    The following updates have been done:

    07-09-2008 16:24

  • -Added ( sad ) and ( wink ) smiley, removed ;[ and ;)
  • -Added links to speed up magic ("back to spell selection", etc.)
  • -Added a confirmation popup for usage of teleport orbs

    07-09-2008 14:35

  • Fixed mainpage layout issue on Chrome & IE8
  • Changed critical hit range from 75%+ to 80%+
  • "Add an auction" text now shows you where to collect your items from expired items when your at your auction limit.
  • The CPAlead tool has been updated. If you now have any problems recieving your gifts, you can add a CPAlead support ticket. You need to use the "Problems? Click here" button which you can find at the offers page.
  • Timer have been reworked. They now count down to a certain time, instead of just substracting a second. This fixes problems on some PC's whose timers counted faster or slower than the server. For this change to take affect, everyone needs to refresh the game once. To reduce future hassles with updates like this, we also included something so that the game will automatically refresh if its required to reload when the game has been updating while playing.
    • Saturday, 6 September 2008

      Critical hits change

      Criticals hits have been adjusted so that you only get one if your hit on a creature is 80% or more of your maximun hit.

      Before today it was at 75% or above.

      Part of the reason for this change was that you could have a large range of critical hits if you are wearing a +21 power suit for example. For higher level combat players this would be more obvious.

      Here are some example hits of mine which show that 8 different strength hits all count as critical:

      34 You struck and dealt 34 damage to the Grey bat. 0/20
      35 Critical hit: You struck and dealt 35 damage to the Grey bat. 0/20
      36 Critical hit: You struck and dealt 36 damage to the Grey bat. 0/20
      37 Critical hit: You struck and dealt 37 damage to the Grey bat. 0/20
      38 Critical hit: You struck and dealt 38 damage to the Black bat. 0/22
      43 Critical hit: You struck and dealt 43 damage to the Grey bat. 0/20

      Syriet axe and pickaxe stats

      The last update brought Syriet into the game and although it spawns rarely, enough has been mined to smith the first Syriet axe and pickaxe.

      The stats of the axe are: Aim 85 / Power 62

      The pickaxe stats are a bit crazy, as they are comparable to the Koban axe.

      Koban axe stats are: Aim: 40 / Power: 35

      Syriet pickaxe stats are: Aim: 32/ Power: 35

      Click here for a screenshot of the smithing spot and text at arch 4.7

      Friday, 5 September 2008

      Bug fixes since the update

      Detailed below is a list of bug fixes done since the last update. There are a few there that will affect most people, so make sure you read through the whole list ;)



        05-09-2008 14:47

      • Forum navigation links added to the bottom of the page
      • Fixed shop search owner names.
      • Users will no longer see chat 'bleeding', instead, bug reports will be send automatically.
      • If you logged in before 17:00 today, please refresh the game once, for some changes to take affect.

      • Striped red fish will now not show as cookable
      • Clan pages now have a title.
      • Pensax map movement links improved
      • Improved constructing texts (houses/shops)
      • Fixed ":[" smiley on the forums
      • Fixed (clan) forum ordering of sticky topics
      • Improved OL #52 and #54 moving
      • Fixed chainmail, legs and large helm smithing levels


        02-09-2008 21:29

      • Fixed bronze hatchet and iron chainmail smithing link
      • Fixed pirate invasion chat channel ( 4 - 6 )
      • Fixed fighting durability: the item will no longer unequip if it 'breaks'
      • Healing (food/drinks) now instantly shows in combat log
      • Shop thieving fixed
      • Minor balancing: Platina dagger and short sword stats raised.
      • Some more typos fixed


        01-09-2008 21:24

      • fixed talking to disabled region channel
      • added an error message for non existing usernames.
      • Whispers for offline users now go trough normally, so that it can't be used to check if someone is online.
      • Elven casino message date fixed
      • Fixed the total skill rank at the stats popup
      • The "delete all messages" button will not disappear after switching send/received messages


        01-09-2008 19:43

      • Fixed whisper history (shows what you've send AND received)
      • Fixed typo when drinking beer


        01-09-2008 19:10

      • Fixed typo at battle mage
      • Fixed typo at flower shop
      • Shops: canceling selling now properly works
      • Clan chat history fixed
      • Fixed tutorial moving bug, and some other tutorial bugs.

      Monday, 1 September 2008

      The new work images

      Here are the newly added work images:
      Cooking

      Lockpicking

      The updates

      Here is the news page detailing the updates (might take me a while to reformat thanks to the way blogger works)



      01-09-2008 Game updates: Chat, smithing and more

      Region chat

      The Region chat channel has been added. This channel will allow you to talk to, and hear from, players who are at the same island or cave.

      Login messages have also been moved to region chat.

      The new region chat should do the community well. You can now talk to players who got the same level range/interest as you, as they are at the same island/cave.

      The world chat has not been removed, but it has moved to channel 2. The chat channel ignore option has been reset because of all the changes, you will need to reselect the channels you want to ignore.

      Chat report

      A new link has been added next to the chatbar; Report.

      Using this link you can report unacceptable chat behavior. You simply need to enter one or multiple usernames, select one or more channels and add a description. Moderators can then use your report and take action where necessary. The report function has replaced chat tickets. Please note that we've chosen not to give feedback about reports. This saves us a lot of work (just imagine how much reports are sent
      when someone abuses world chat), but besides that you also do not have to worry
      about it any more.

      We hope that you'll notice that sending in chat reports does help, instead of receiving feedback about every single report. Adding the chat report function, and the region chat also changes the way that players experience moderators. Moderators will no longer talk in chat. This also means no more confirmations of mutes etc. are given in the chat. This could be nasty for some players when they cannot reply to players that are talking to them, but it's pretty safe to say that people who are muted deserve just that ;).

      Furthermore, the last moderation change is that players can notice if their tickets have been replied to by a senior moderator due to it being marked as such.

      Whisper

      You can now whisper players privately. You can do so by typing Joe@Hello there! in the chat input bar. This will send Hello There! to the player Joe. It does not matter what channel you've selected, as the @ sign will overrule the channel selection. The ignore function works on whisper, and do also note that the chat report function can be used against whisper abuse too.

      Some new options for donators

      Hide public login:

      You've got the option to enable and/or disable the public login message. There are three options: On, Disabled for region chat or Disabled for both region and clan chat.

      Double history chat lines:

      The chat history's chat lines double.

      Show yesterdays chat history:

      You can now view the last part of yesterdays chat history.

      Two of these options have been added in the higher donation range, but don't worry: We will be filling up the gaps, and always try to add more donation options for all
      donation levels.

      Farming

      We've added 11 new seeds, in the range level 53 to 100. Two of these have been added to Aloria, and some of the new seeds have also been added as monster drops.

      However, lacking proper forests, and monsters not all seeds are truly in-game yet.. We will be adding the seeds where possible.

      Smithing

      The smiting tables always were pretty inconsistent. Because of this, and other changes in this update, we have changed the smithing tables.

      The following table now counts for all metals (bronze,iron...syriet). You only need
      to add the base metal's level.

      0 Pickaxe

      0 Dagger

      0 Hatchet

      1 Sabatons

      2 Medium helm

      2 Short sword

      3 Scimitar

      3 Small shield

      4 Mace

      5 Hands

      6 Long sword

      7 Medium shield

      8 Chainmail

      9 Legs

      10 Large helm

      11 Axe

      12 Large shield

      13 Two handed sword

      14 Plate

      The metal base levels:-

      5 Bronze

      10 Iron

      25 Steel

      40 Silver

      55 Gold

      70 Platina

      85 Syriet

      Because the items have been moved around, experience has too. Looking at
      the tables, it doesn't look like experience has changed much for smithers. If we
      somehow notice it has affected smithing (experience wise) we will consider the
      feedback and balance it where necessary.

      Weapon and armour level requirements:

      Until now, most of the smithed items were useless. Level requirements have been added on every single smithable item.

      These level requirements are the same as the smithing requirements.

      Reasons to add it:

      • Motivation and more reasons for every level up
      • The smithing items all have use now
      • More trade
      • The rare sets (such as Elven) have more use too, but do not rule out smithed items.
      • Also, because we wanted this change, it needed to be added now, at introduction of Syriet.

      We realize there is one reason to complain for some players: You are not able to wear some items, that you were previously able to wear. This means it could be possible you are now 'weaker' than you would have been before this change.

      This problem only really affect players that are level 10,25,40,55,70 or a few levels higher, as higher level players will be able to wear almost or exactly the same as before. Luckily, the above problem doesn't count for all players. However we've tried to reduce/eliminate the problem.

      1. This is a 'temporary' solution for the complaint. You can keep wearing any items you were wearing before the update (even if they would now be a too high level for you to equip).

      2. More sets will be added, such as at least two arena sets (that can be gotten by exchanging arena medals). Sets like these are of course rare, but will allow equal or
      better stats than before on the same levels. About the arena sets: We expect to add these in one of the very next game updates.

      3. The most important fix for this complaint is that we've raised a lot of the items stats, according to their level. E.g. a plate now requires a higher level to wear, but also has more armour. A lot of the weapons and armour have raised stats, so that they should be close to, or better than before.We have tried to combat this one and only complaint against this level requirement change. However, we hope that there are plenty of players that not only look at their own player, but also at whats good
      for the game itself. In the end that's what we had to do too.

      Changes to other level requirements:

      Finally, we felt it was necessary to change the level requirements on the following three item/sets:

      Valera sword: 5 ( was 1)

      Ogre: 10 ( was 1)

      Lizard: 20 (was 1, and 25 for hatchet)

      Syriet (ore) in game !

      Syriet ore has been added to the game, this allows smithing the best available items at the moment. Syriet ore has been spotted in the Arch. Caves. Syriet smelting is now also possible. It is not sure if the Syriet ore will exhaust in the future, and if the smelting conditions will stay as favorable in Arch. Cave 4. (We want to be able to give it a better spot if required ;) ).The platina ore respawn amount has increased at the Arch caves.

      Some other changes:
      Fighting:

      A Critical hit message will appear if you hit very high for your doing, taking the weapon into account. In other words; The critital hit message will appear if you hit
      close to your maximum hit thats possible with your weapon. This has changed
      nothing to the actual damage done and received.


      Warning for everyone who links to Syrnia: All links that used to end with .m2h have been renamed to .php.


      A rare inventory display bug has been fixed


      Fixed the :( forum smiley that disappeared after an edit.


      Changing your avatar will now also change all old (clan) forum posts


      New username restrictions (only a-Z 0-9, spaces and �_� allowed in your username)


      The Platina, and Gold hatchet smithing level has been fixed (was level 2)


      Based on feedback: Soft spider silk, and Hardened spider silk drops are a bit more rare


      The tutorial no longer allows camping.


      New players only see the help channel, they can see and use the other channels after completing the tutorial.


      All tutorial locations now use the map to move on.


      A lockpicking and cooking work images have been added.

      Feedback

      While we have thought a lot about balancing/changes, it might still be possible we need to tweak some things that we've missed. So it could be possible we adjust some of the changes a bit later, we will be also watching your positive feedback about the changes.

      Updates possibly tomorrow

      M2h has posted that the August updates may happen tomorrow, 1st September, subject to tests.

      Two month ago the news page suggested that Syriet would finally be introduced and also items that could be purchased with battle arena medals.

      There is no idea as to if any other updates will be done as well as these, but we can probably expect a few bug fixes to be announced too.